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REACH, ODST, and Destiny

by Grizzlei ⌂ @, Pacific Cloud Zone, Earth, Wednesday, June 12, 2013, 14:12 (4181 days ago) @ INSANEdrive

Just to say so - I loved that mechanic in Mass Effect 1. Exploring is fun.

Building on that Bioware played around with a much faster and more mobile vehicle (the Hammerhead) in Mass Effect 2. While this was never given large "world" play spaces to fully gallop like the Mako had - when you did have a place to sprint it was fun.

Exploring was fun, yeah, but most planets had cookie cutter missions and the Mako, despite its hilarity, was terrible at navigating the harsh mountainous landscapes we always needed to traverse. Unless you're a completionist it had no logical investment. A few scavenged weapons, armors, mods, and credits just isn't worth that. While still being main side quests, the select few that did add to the universe were gems.

I'm not worried that Bungie will fall into such complacency. If that "thirty seconds of fun" mentality still rings true with Bungie, then every side-quest will be as salivating and enriching as whatever comprises the main game.


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