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The Big Decisions

"We don't want to be constrained. We just want to make awesome stuff."

Technical Art Director Ryan Ellis gave an interview to Game Informer in which he describes the growth of the team (and the evolution of the gameplay - did you know Destiny started as a third person shooter?). Go give it a watch! Thanks, Xenos.


Claude Errera | Dec 23, 2013 01:47 pm | link