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We haven't been able to catalog every article that's sprung up about Destiny since its release (I keep getting distracted at work checking out every dark office I walk by for tinkling sounds and blue lights, sorry) but here's a couple of decent ones from EuroGamer that DaDerga pointed out to us. The first discusses Destiny's quiet moments and some of the awe to be found therein. The other is a technical summary of the changes Destiny went through between it's first gameplay reveal to what's in your hands. Enjoy!
Eurogamer's Digital Foundry got down and dirty with the Destiny Beta (using a PS4), and has written up their findings. Their biggest complaint is some judder sensation to lateral camera movement... but according to urk, that might even get fixed before the Beta ends! (Maybe.) Thanks, DaDerga (and uberfoop).
TechRadar has a fun piece in which Eric Osborne reassures fans worried about a low level cap in Destiny that there will be more than enough to keep them entertained:
"We've named a raid, but that's just one of the examples of the kind of stuff we want to give player," he said. "Once they reach what they believe is the peak in the game, then we really just want to blow their minds with a whole bunch of crazy, like, 'Now go try that!'"
Not too much longer to wait until we get to experience that for ourselves! Thanks, bluerunner.
Eurogamer's Digital Foundry posted an extensive tech analysis of the Destiny Alpha - frame rate monitoring, graphics detail, a look at some of the background stuff... it's a great read. Check it out! Thanks, DaDerga.