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We haven't been able to catalog every article that's sprung up about Destiny since its release (I keep getting distracted at work checking out every dark office I walk by for tinkling sounds and blue lights, sorry) but here's a couple of decent ones from EuroGamer that DaDerga pointed out to us. The first discusses Destiny's quiet moments and some of the awe to be found therein. The other is a technical summary of the changes Destiny went through between it's first gameplay reveal to what's in your hands. Enjoy!
Eurogamer sat down with Jonty Barnes and Jesse van Dijk at Gamescom to mostly discuss concerns the community has about the game, although the article is sprinkled with some new information. Thanks DaDerga!
Eurogamer has released another Destiny article - but this one looks more at the studio behind the game than at the game itself. It's a pretty interesting read, covering ground not really covered before. Bungie has been on its own before (in the 90s), and it's been wholly owned by a much bigger fish (when it was a Microsoft subsidiary), and it's now somewhere in the middle; it's beholden to Activision (simply by dint of the huge amount of cash poured into the studio from Activision coffers), but it's still its own company, capable of making decisions it couldn't make while part of Microsoft. Eurogamer tried to get a handle on how this is working - go give it a read! Credit, almost inevitably these days, goes to Xenos for the find.
Eurogamer has both a video preview and a written discussion of what was good (and maybe not so good) about what they saw recently - they sort of felt like Destiny was Halo Plus. Go read, go watch. Thanks (of course) to Xenos.
"In fact, at times I'm challenged when I look at something on a big screen and I think, 'was that current or next-gen?'" Osborne added.
Eurogamer spoke with Urk about how Destiny looks on current gen and next gen, what the differences are, and if the current gen is left in the dust. What he has to say sounds promising, no matter what console you're gearing towards. Urk even dropped a line on the same subject in our own forum earlier this week!
Mr Danger pointed out a tweet from Eurogamer Expo suggesting that Destiny CONTENT would be at the Expo, though playable Destiny would not. His best guess? The Fallen Statue from Gamescom. (A good guess!)
Eurogamer published an article that provides a detailed look into Destiny's online and social components. Harold Ryan, president of Bungie, has some interesting things to say about what makes Destiny different from an MMO and the technology and ideas powering Destiny's connected experience. This is certainly worth the read especially if you still aren't quite sure what to make of Bungie's new world.
The second technology is an intriguing concept mooted by Ryan, one which I've never heard spoken of before: "social matchmaking". This will be the glue that binds Bungie's game servers to all those locally simulated solo or co-op games running out in the wild. In the process it will turn many thousands of tiny shards into the impression of a single persistent universe - one so big it could, potentially, dwarf Eve Online's New Eden.
Eurogamer interviewed Joe Staten and Chris Barrett while they were in San Francisco for the Game Developers Conference last week - it's a fascinating read. Peruse it and learn the secret of Tiger Man! Thanks, Xenos.