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Underwhelming, to be sure. (Destiny)

by CruelLEGACEY @, Toronto, Wednesday, February 10, 2016, 15:07 (2998 days ago) @ Kahzgul

So the live team, since SRL, has basically made a fancy skin for the tower that looks like a 9 year old girl's fantasy come true, 2 shaders, and emblem, and... not much else. I guess there are new emotes to pay for. This nonsense about 320 ghosts is also lame. I got a 298 ghost (I don't need a 320, but it was supposed to be the big draw here as far as rewards go). Maybe I misread and it was only a "chance" at a 320 ghost? I'm assuming that was it.

In terms of Crimson Doubles as a special "event", I have to agree with you. This really isn't the kind of content I was hoping for from the live team. I've heard whispers floating around that the live team is a lot smaller than most players assume it is (I keep hearing things like "there are 8 people at Bungie currently working on supporting Destiny year 2", not including the engineers running the servers and stuff like that). I would never put too much weight into rumors like that, but the content we've seen out of the live team does lead me to believe it is a very small team. Whatever the case, I feel like the whole "microtransactions will pay for free content" argument is working out to be a far better deal for Bungie than it is for the player base :-/


Lastly, the PvP change to special ammo is not good and does not change very much. The very first round features icebreaker, invective, or sidearms, and ever round after that is exactly like it was before the patch.

So far, specials have not been an issue for me at all. I'd guess it's a mix of luck and my playstyle. I play very aggressively, which means most rounds are over before the special ammo boxes have spawned. I ran into 1 or 2 Ice Breakers and 1 Invective last night, no sidearms. The gametype has been 99% primary-weapon dominated so far, which I quite enjoy.


We did see a healthy mix of weapons and enemies, and faced a couple of very good opponents... and two teams clearly cheating with lag-switching... why on earth isn't the damage referee part of the elimination mode where it matters so much more than control???

Overall, our match quality was quite good last night. 1 or 2 laggy games, but solid for the most part. Didn't run into any obvious lag switchers.


And there's also no new quests at rollover, so after tonight's run through literally all of the content in just a few hours, I'm probably going to be playing helldivers or Hand of Fate for the rest of the week. I guess it was an interesting diversion, but this isn't a game mode I'm going to be seeking out in the future.

I really enjoy the gametype, I just think artificially hyping it up by making it a "special event" is misguided. None of the dog-and-pony show around it makes it any more enjoyable or fun. I would have been happy with a doubles elimination playlist being added to the mix. No need for the other stuff along with it.


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