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So uh, Crimson Doubles (Destiny)

by CruelLEGACEY @, Toronto, Thursday, February 11, 2016, 15:47 (2997 days ago) @ Blackt1g3r

It's missing the dynamic strategy of splitting into 2 and 1 to create flanking opportunities. If you try to do that in this gametype, it creates a lot more risk since you are both alone.


I don't know. I kind of liked how risky separating was. When BeardFade and I were playing last night we definitely felt the risk when separating would get one of us killed, but when you separate and it works, it feels really good. I did pull one of my favorite moves on Asylum. At the beginning of the match, I used the Titan skate to quickly move up behind the enemy team while BeardFade went through the middle like normal, we wiped them out very quickly as a result. Just don't try it twice in a row.

I kind of think of it as Trials lite since light level doesn't matter. You still have to strategize and working with your partner is key. Plus you get the adrenaline rush of trying to survive when you are the last man standing.

Yeah, I wouldn't say doubles is necessarily any less strategic than Trials. A bit less intricate because of fewer moving parts, but still plenty of room for coordination and teamwork. It does put more direct pressure on each individual player than most other modes (less room to be "carried" by teammates). Although in some ways, it is easier for a single player to really dominate the match if they outclass both opponents. Slycrel and I played a game last night where I finished with 11 kills and 2 deaths. So there is more room for a single player to have a really good game and control the flow of the entire match.

Overall, I really like the unique dynamic to the 2v2 elimination game mode.


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