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7/10, Special Weapons idea... (Destiny)

by nico, Tuesday, February 16, 2016, 23:51 (2999 days ago) @ unoudid
edited by nico, Tuesday, February 16, 2016, 23:56

I just started playing Trials and as a mediocre PvP player, I had an absolute blast. (I'm not sure how many games I played, but I didn't get any ghosts, and that's ok.)

As other have pointed, going 1v2 when your teammate dies (or, more often, me) is a little more forgiving, and more importantly, this was a great opportunity to get a feel for how smaller teams work with (and against) one another.

There were a lot of "wow we just did that" moments.

I didn't keep track of W/L etc, but I did have a ton of fun playing, and learning.

My main complaint would be that this event was just reskinned 2s. There were some great ideas, such as the shared bounties, where I would equip an Auto Rifle to help my teammate complete his -- I just felt like those ideas weren't developed quite to the degree of sophistication that they could have been and with commensurate rewards, e.g., "Kill an enemy player damaged with your teammate's melee with your melee." This may be tedious to implement from a coding standpoint, however.

As for the Special ammo thing -- I suspect it's a tricky system to implement correctly and that the current measure is a stopgap.

Perhaps there could still be special ammo on spawn on Round 1 but with a debuff which deeply penalizes special weapon damage by a certain % for the first 20s, sort of an "anti-Specialist" type of thing.


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