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What happened? (Destiny)

by Kahzgul, Thursday, June 23, 2016, 18:31 (2876 days ago) @ cheapLEY

The point is that a tool can be powerful but if it's not easy to use, it doesn't matter.


I guess that's my point, or where my "What happened?" came from. It seems like the problems with loading in levels should have been apparent from near the beginning. I mean, I obviously don't actually know how building something like Grognok works, but it seems shitty (and stupid) if this was just problem they didn't realize until way too late in development.

It's strange to me as well. I feel like they should have known immediately that they were designing something with painfully long load times, and the managers should have been able to foresee that these load times were going to cripple their ability to make changes down the line.

This is a real job that people still do and earn $1200/week as a starting wage,


Seems like a fair wage to me. That sounds awful and boring.

Accurate on all counts, but it's also a job that shouldn't be necessary and could be eliminated with a few lines of code.


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