With fond affection, Josh Hamrick, Senior Gameplay Designer at Bungie, who worked for six years on Reach and Destiny, is saying goodbye to the studio. You can read more about what he has to say on his Twitter. Thanks for the games and good luck, Josh!
Next Friday, after nearly 6 amazing years and w/ REACH & Destiny on the shelf, I say goodbye to my @Bungie family... A new adventure awaits!
— Josh Hamrick (@Josh_Hamrick) March 28, 2015
Our ol' pal Hedge pointed out that Sid Moye, environment artist at Bungie, has updated his ArtStation portfolio with his work on Cabal environments, with a great shot of the foundational materials used to build much of the Cabal interiors as seen below:
There's also some intriguing views of his work on the Moon!
DBO community member Breitzen commissioned me to draw his Warlock. I feel weird writing a newspost about my own art... but, well, there you go. You can also see a gif of the sketch transitioning to completion here.
Isaac Hannaford posted another slew of sketches of the Cabal dropship and what ultimately became the final design. Thanks Black Six!
The Bungie Weekly Update went live yesterday, as it does most Thursdays, and it's worth a read. There are concrete details on the increases to Vault Space coming in the next update (including an explanation of why it's as hard to edit as it seems to be), a very cool GDC talk from Senior Artist David Helsby, a heads-up about a Playstation change coming that will need some extra time for implementation, and more. Check it out! (It's local, too, of course.)
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