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Just played Halo: Reach (Off-Topic)

by uberfoop @, Seattle-ish, Friday, December 18, 2015, 20:15 (3266 days ago) @ cheapLEY
edited by uberfoop, Friday, December 18, 2015, 20:22

I've seen posts that it's actually not running very well on Xbox One. Any truth to that?

Yes.

Complex battles spike substantially worse than they do on 360, and the game is experiencing constant stutters almost everywhere. Audio can stutter at checkpoints or in battles when the game is under high load. Texture streaming also seems to be worse than in the 360 version.

Rain splashes are gone.

Some large-scale transparencies are too powerful/opaque.
For instance, the game uses a transparent cylinder for a subtle background "rain streaking" effect, but in the XB1 version you can see that it's a big cylinder. It's way too visible as smeary fake distance rain, and if you look up, it looks like the sky is a weird vortex thing.
It's not just rain, things like the Spire dome and the green space tendrils on LNoS are also punched way up.

[image]

There are also some lighting quirks. For instance, the New Alexandria opening cutscene has bugged shadows in the pelican, and this door on LNoS isn't supposed to have streaked illumination on this side:

[image]


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