Lightning Grenades are very clearly broken. (Destiny)

by electricpirate @, Sunday, August 14, 2016, 02:04 (3116 days ago) @ Ragashingo

I think a lot of us would agree it seems like Lightning grenades manage to hit you and kill you even when it looks like you should not be within their field of effect. I've always wanted a video showing this but it's hard to make sure that maybe you or the player you're filming didn't move out of the invisible cone or cylinder that the Lightning grenades uses to calculate hits. Then I saw this happen:

http://xboxdvr.com/gamer/Ragashingo/video/20516367

Pausing at the first frame I get hit by the grenade we can see that I'm clearly past the right wall of the Zone B cage. And pausing on the first frame you can tell my Titan teammate dies, you can see he was at least as far right from the grenade as I was. Probably a good bit more.

[image] [image]

The thing that makes my blood boil here is there is clearly a wall that should protect anybody from the grenade, In this case it should be clipping the area of effect so it doesn't extend beyon the cage. But that clearly does not happen. What this means is, either Lightning Grenades ignore walls completely, or they have the ability to strike outwards, turn a corner, go through a doorway and then kill you. Both seem so crazy I hardly believe it yet I'm the one taking the screenshots!

These things need to be nerfed, big time. My suggestion? Swap the amount of damage they do with the Striker's Pulse grenades. That way a Lightning Grenade has to do three pulses to kill while the Pulse grenades, with their much smaller area of effect, could kill in two hits.

?? It's pretty clearly going through the gap in the door.

I imagine the collision detection for this works like this.

Check a cone of radius x and length y from the grenade origin.
All Guardian colliders hit, have them cast a ray back to the grenade.
if the ray reaches the grenade
-->register damage.

You can clearly see the grenade is visible from your character when it goes off, so you'd clear the ray check and should take damage.

That all seems totally logical to me, both in terms of game logic and physics.


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