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I think you just made Raga's point, though... (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Monday, August 15, 2016, 18:00 (3115 days ago) @ Claude Errera

But it comes at a price: you have to play a Striker Titan.

Comes with a bonus, you mean! :p

If you're not good at sneaking in close enough to smash without getting shot, you're going to have a great grenade, but no super.

Perhaps you were accidentally thinking of a Bladedancer? A Striker's job is to run in fearless of danger, punch and smash things, and emerge the last person standing:

More seriously, its actually kinda interesting how close Strikers and Sunbreakers are to each other beyond their Supers. Both can regain health by killing things. Both can have quick melee power recharge or do area of effect damage on hit. Both have grenades that do an immediate spherical blast of damage and a grenade that does damage in a (vaguely) straight line. There is more flexibility with Hammer of Soul, but I think Fist of Havoc's range (on more open maps) via Death From Above and its "Fist of Panic" utility provide a nice contrast in exchange for having one shot to hit targets. I guess my point is I don't think the Striker is a weaker subclass, though play style certainly is a factor here, as you noted.

Back to grenades for a moment, notice how much more predictable and consistent the damage area of the Thermite grenade's line is than the Lightning grenade's apparently wide, cone-shaped area of effect. Ultimately, it feels like Lightning grenades kill me much more often than any other grenade type. Even when I try and take evasive action. So often it seems like I die to the second pulse even though the Lightning grenade is pointing away from me to a fairly large degree or is (or appears to be!) in a spot that should have provided protection.


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