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Every grenade but Spike, Lightning and Tripmine, actually (Destiny)

by ZackDark @, Not behind you. NO! Don't look., Monday, August 15, 2016, 19:36 (3115 days ago) @ MacAddictXIV

All the bolts (Arc, Fire and Axion) flash their range right before triggering, but give you no time to react, so meh.

Solar and Void (the bubble ones) have obvious ranges linked to their visual size. Voidwall and the similar one the Sunbreaker has also share that feature.

The pulses (the blinding grenade, Incendiary, Supression, etc) blow up immediately, so as long as it shows in your HUD, you're fucked, I think. Stickies are the same, I guess.

Basically, the three in the subject line have very little reason not to display their effective range accurately while active, unless the animation is completely locked in the code, while the range keeps getting balanced.


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