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Lightning Grenades are very clearly broken. (Destiny)

by CruelLEGACEY @, Toronto, Monday, August 15, 2016, 21:06 (3115 days ago) @ Ragashingo

Others have already made very good points on all sides, but I just wanted to jump in with my thoughts.

Long story short, I don't have a problem with lightning grenades. While they do have certain advantages, they have equal disadvantages. They do plenty of total damage, but it's directional and dealt over time. The pulses are far enough apart that any situationally aware player has time to avoid the 2nd (fatal) pulse even if they get hit by the first. They are also one of the more difficult grenades to place effectively. The thrower needs to aim carefully to ensure the grenade lands on the proper surface, at the right angle... especially since it is so easy to damage yourself with the damn things. As far as their damage radius goes, I've never had a tough time determining their range/damage field. I'm not sure why, exactly. I guess I've just always felt that their animation made things clear enough for me to work with them (or around them).

I also think the dominance of lightning grenades over other Striker grenades in PvP is fine. Not all grenades are well suited to PvP, and that's totally ok.

Finally, given the overall nature of the Striker's ability set, I think a strong PvP grenade keeps them well rounded with the other classes. Titans have the shortest-range melee, and strikers need to be at close range to use their super and shoulder charge, making them riskier abilities than other supers and unique abilities. Titans don't have blink, quick weapon swapping, grenades that recharge health, invisibility, perks that buff their teammates' recharges, or any of the other useful PvP abilities enjoyed by Hunters and Warlocks. So even if we say for the sake of argument that Lightning grenades are the best PvP grenades (which is debatable), I think the serve to bring Strikers in line with the other classes and subclasses.


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