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Don't have to turn any corners here (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Sunday, August 14, 2016, 02:49 (3260 days ago) @ Mid7night

You can clearly see the grenade is visible from your character when it goes off, so you'd clear the ray check and should take damage.

That all seems totally logical to me, both in terms of game logic and physics.


Let me be clear. I have two problems here:
1. I think the wall should block the grenade's effect when you are on the other side of it. Drawing a line from the grenade to me or the other player shows you have to turn the corner to hit either of us. If the wall was solid would you still be ok with us being hit?
2. The grenade's area of damage very clearly does not match up with its animation. I see a straight bolt of lightning entirely within a mostly enclosed area. Both myself and a teammate get hit even though we are very clearly beyond the wall which the animation does not even reach.

I very strongly disagree this it is logical for a grenade with a straight lightning bolt animation to do damage beyond and around a doorway from that animation. If either myself or the other player had been standing to the front of the cage, then sure, maybe the effect extends a little beyond the visible animation. But we were off to the side past a doorway. Please, please tell me you at least understand where I'm coming from there... :(

In this frame, there is a clear straight line from you to the grenade, and you are taking damage. Unfortunately as intended.

[image]

I'm not saying I don't curse the code every time someone lands a ridiculously lucky (ok, sometimes skillful) wall-stick, or that those things don't FEEL stupid and OP....but in this case, they got ya fair an' square.

Yeah, I found that frame as well. What I want is to eliminate the feeling that the grenades are stupid and over powered. They feel that way because they always seem to hit people beyond where they should. In this case, that includes people clearly outside the "room" the grenade is in. At the very least, the damage zone should match the animation.

The other guy though. He was further to the right (further outside of the room) than I was and a good deal forward from where I was when I got hit. I can't say for 100% certain the grenade couldn't see him from the angle, but I think it to be very highly unlikely. And again, I am very strongly opposed to a grenade whose entire graphical effect is contained on one side of a wall to hit someone who is very clearly on the other side...


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