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Feels reductive. (Destiny)

by Harmanimus @, Thursday, October 06, 2016, 16:32 (3062 days ago) @ Cody Miller

Yes, but if that chest is hard coded you get that experience once. Or not at all if someone told you what was in that chest. First playthroughs of Zelda games have exciting chest openings. All subsequent playthroughs it becomes resource management of generally infinite resources (rupees) or calculated item acquisitions.

The ability to have games roll them randomly allows people who specifically enjoy that excitement at their option to continually have that moment of surprise. I fully understand there are people who don't feel that way, but I consider that a more than valid consideration.

The same argument could be made regarding engrams, but I feel that falls under a slightly different category, based on the way expected results impact joy from anticipation.


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