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Bungie and Deus Ex

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, August 09, 2013, 15:03 (4125 days ago) @ narcogen
edited by Cody Miller, Friday, August 09, 2013, 15:07

Because as production values and production costs rise, it becomes too expensive to spend time and resources making content you're not sure people will see. This is something many developers have been saying, publicly, since before the move to HD, and why design parameters are being driven to raise completion rates and focus on multiplayer, to make titles stickier, to tie game features into network services to discourage piracy and/or sales into the used market.

Why is this an issue? Would you seriously consider not buying a game if you didn't see everything the first time through? If you've bought a game, they already have your money. So what if there's tons of content people may miss? Do you think any player is going to be upset, or do you think they'd be thrilled that the game has so much hidden away? The idea that hidden content would negate sales is ludicrous. Hell, one of the criticisms of the newer FInal Fantasy games is that THERE IS TOO LITTLE hidden stuff.

You know how to make your game world feel even bigger? HIDE SHIT IN IT! Mario 3 and Deus Ex feel bigger than they are, because there's so much mystery about them, even to hardcore players.


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