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oh and PS

by kidtsunami @, Atlanta, GA, Tuesday, August 13, 2013, 01:31 (4122 days ago) @ kidtsunami

I'm under the impression that Cody is suggesting that, fine, have a tough boss, but make sure that leading up that boss you've designed a difficulty curve that effectively coaches the player to overcome that boss because the player has inherently become a better player.

This the holy grail of game design and every developer is probably trying their damndest to achieve that. On top of that they're trying to provide us new worlds to explore, new ways to explore them together, new mechanics, new UIs, and make sure it all doesn't crash down on us at the same time.

Oh and this is still a commercial endeavor so at the same time they're trying to move some units. So I'm pretty understanding when it comes to these things.


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