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ITT: Cody undercuts his central argument against Destiny

by Leisandir @, Virginia, USA, Monday, August 12, 2013, 10:49 (4122 days ago) @ Cody Miller

Is it cheating to have a tough enemy rendered more easily defeated by granting the player access to a more powerful weapon? The Cyberdemon is a much different animal if you're wielding a BFG 9000 than if all you have is the rocket launcher. Leveling is similar: in the same way that special items like the BFG tend to be hidden off the beaten path, there are often non-required areas in RPGs where you can gain experience at a more brisk rate than if you just played straight through, leaving you at a higher level for certain encounters. It's a way of rewarding exploration just like equipment and story bits.

That said, I prefer something more tangible, like a health kit or a diary, but I think level-based difficulty can be handled well. Any enemy can be defeated, but they are made easier when you take your time.


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