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Hard mode should be cosmetic only, IMO (Destiny)

by narcogen ⌂ @, Andover, Massachusetts, Monday, June 19, 2017, 11:05 (2804 days ago) @ Kahzgul

I believe rewarding successful hard mode raiders with superior weapons/armour they obviously don't need seems silly.

I don't mind a longer road to finishing a raid. Superior weapons/armour should be reasonably achievable by almost any skill level. If I have to wait until I earned the game-over gun, then at least I have a better chance at completing a Raid.


I've been advocating this for a while. It was a major problem in WoW and it's a major problem in Destiny as well. Players who are capable of completing the hardest challenge in the game do not need that challenge to be made any easier. Doing so creates a situation where you get a bunch of players who, after clearing once, are then more likely to clear a 2nd time, and 3rd, by large degrees, until they have it on farm and everyone is geared in that stuff. Whereas a team that is struggling to clear the hard mode, and is even just one week behind the curve, ends up exponentially behind the other players in terms of gear.

Agreed. The design needs to be progressive rather than regressive. I've long suspected that Crucible rewards are subtly weighted in this direction and that Bungie never admits it because of the internet rage it would cause.


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