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Competitive play and Meaning (Destiny)

by Durandal, Monday, June 19, 2017, 16:43 (2804 days ago) @ Blackt1g3r

COD does that as well, and it's a large impediment to casual players. Getting 100 kills with no scope on a sniper, or 500 with a rifle, may be trivial to a player who plays for 2 hours a day all week, but if you can only play a few weekends a month you hardly unlock anything.

This is one reason why even though my friends all have TF2, Destiny and Overwatch, we pretty much end up playing only Overwatch together. There are no unlocks that we have to worry about, so no one feels like they have no chance because they haven't unlocked the longest range shotgun or don't have the scope and barrel for the best rifle.

Loot based shooters, even ones with defined guns like ME:A, suffer because you always have to play a certain amount to get access to most of the content. The Devs have to pad the loot lists for players who can invest 20 hours or more a week, but players who can only play a handful are always behind the curve.


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