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I'm not so sure. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, June 20, 2017, 19:00 (2803 days ago) @ Kermit

True enough, and I'm not trying to be selfish, but I don't want there to be more activities I'm shut out of because I don't measure up.

I think by definition you are left out of a lot of the fun in games if you don't measure up, simply because for a good game, playing at a high level is intrinsically rewarding. Or it should be.

The solution is difficulty levels. Each player can select the difficulty level that is interesting and challenging for them, such that the game is interesting to play at all times. If they improve, they can bump up the difficulty. As long as a baseline challenge of certain activities is preserved across the difficulty levels, then everyone can have the best time possible.

All raids and challenges should be accessible on any difficulty level.

You could optionally scale the challenge as well as the difficulty, as long as the challenge starts in a meaningful place.

This was figured out decades ago. When you think about it, it's very odd that Destiny had no selectable difficulty.


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