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A few thoughts (Gaming)

by Vortech @, A Fourth Wheel, Monday, July 03, 2017, 08:38 (2701 days ago) @ CruelLEGACEY

It is completely and inexplicably true that something that is demonstrably better will not always bee appreciated. I can't tell you how many times I have put a retina screen right next to an older tech screen and had someone say they see no difference. Sometimes they can be coatched into seeing it (uasually increased dynamic range and contrast are the low handing fruit). And so it's it true that the benefit will go over people's heads, but in general it is appreciated.

https://us.hardware.info/reviews/4592/vast-majority-of-gamers-prefers-120-hz-monitors

What is also true is that just because the advancement is not appreciated by everyone it does not mean it isn't worth implementing it. Because there are saltation points where it is better for everyone*, and the only way to get there is through the in-between. Unless we push for continual improvement, we never get to the point that everyone benefits.

https://m.youtube.com/watch?v=vOvQCPLkPt4&ebc=ANyPxKoRnBBNRr7NJ8u0GAGsVjBK4yHy_VS6TSMOgVcRfUySKn7Z_OdVatr3bgyQ-wu...

But there are costs. There is a tech "budget" and increasing the frame rate will eat up resources that could have gone somewhere else that people like. So don't be too mad at someone for having different priorities.


And all that said, people are conflating response time, input lag, display lag, input cycle frequency, and frame rate all over this thread. They are related (and sometimes interrelated) but different things.


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