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60 FPS is not automatically better (Gaming)

by Blackt1g3r @, Login is from an untrusted domain in MN, Monday, July 03, 2017, 12:47 (2701 days ago) @ CruelLEGACEY

BUT... go play nothing but Titanfall 2 for a couple weeks, then jump back into Destiny. You'll feel like you're trying to move while underwater for the first hour or two, until your brain and hands get used to the slower response time again.

Having actually done this, I disagree entirely. I highly enjoy Titanfall 2, but I find still find Destiny's controls feel smoother even though it's only at 30 FPS.

The point I was trying to stress is that games running at 60fps will inherently control better than games that run at 30fps (unless something else related to input response goes horribly wrong). As you said, that fact will land higher or lower on each gamer's personal priority scale.

I know some people can't tell the difference between 60 and 30 FPS (I can, personally) but 60 FPS doesn't automatically make a game better or control better because there are a lot of other factors in making controls feel smooth. As a practical example, take Halo 2 auto aim. If you drag the cursor from one side of an opponents head to another while you shoot, then the game automatically corrects your aim for the headshot. 30 FPS or 60 FPS is not going to make much of a difference in that case, and could actually make it harder to land headshots depending on how that auto-aim behavior works. Just bumping to 60 FPS might actually reduce the amount of time you have to adjust your aim for the headshot and thus make it harder to kill your targets.

If you make sure to tune your controls for 60 FPS they will be more precise, it's just that precision isn't the only thing that matters (at least with a controller/on a console).


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