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Not necessarily (Gaming)

by Blackt1g3r @, Login is from an untrusted domain in MN, Tuesday, July 04, 2017, 09:35 (2703 days ago) @ CruelLEGACEY

Most modern games are multithreaded, so it really depends on how the game decided to split up threads. Generally, the main thread is responsible for rendering, while another thread is responsible for physics calculations. So 60 FPS in a multithreaded game usually has nothing to do with the physics simulation and input handling. See this Gameastura article of a brief overview. Even in a non multi-threaded design, the main game loop will schedule the rendering pass based on how long it takes to handle everything else so the input handling tends to be somewhat decoupled from the display.


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