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THAB 05/31/18 - Year 2 Reveal Event Details (Destiny)

by ManKitten, The Stugotz is strong in me., Friday, June 01, 2018, 07:07 (2444 days ago) @ Cody Miller

Reading these stats, not as many players are attempting Escalation Protocol with a fireteam of three as our designs intended, mostly because of how difficult waves 6 and 7 are.

This line that you highlighted seems to be the basis of so much frustration. We aren't playing the game as they intended. What if the intention of the game was just to have fun? Instead of having all these stipulations and rules and designs of intention, how about we just have a game that we can play however we want.

I am so tired of constantly referencing Halo as a comparison to Destiny but, my goodness, the freedom we had in that game! I think we would have way more fun with this game if it were designed as a playground. Or maybe when they are brainstorming things, replace the phrase "but they have to" with "and they get to".

Imagine the difference in Escalation Protocol using those two terms.

Guardians will fight multiple waves of powerful enemies [but they have to] be in a fireteam or scrap together random players to beat it.

Guardians will fight multiple waves of powerful enemies [and they get to] be in a fireteam or scrap together random players to beat it.

The first design locks you in to only beating it one way.
The second design provides multiple ways to beat it.

At this stage of their existence... have we EVER played the game they way they intended?


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