Whom Is Destiny Being Made For? (Criticism)

by Vortech @, A Fourth Wheel, Friday, June 01, 2018, 08:00 (850 days ago) @ narcogen

The real problem with Warmind is the progression system. After doing all my milestones and running both raids, I gained a grand total of TWO light this week. Either I am unlucky, or the system is broken.

I went up by 5 or 6 last night alone.

I still think the entire Power Level system adds nothing of value to the game. Just ditch it in favor of Halo's Easy, Normal, Heroic, and Legendary modes (or whatever Destiny terminology you want to use to replace those). Nothing would change from a gameplay perspective, other than players not having to worry about their power level or being locked out of progressing for days at a time until the weekly reset. Drops would be only about the gear you want.

How would that even work? How could you have shared patrol spaces with scaled enemies and variations in damage given and taken relative to difficulty when the difficulty can be set manually?

This would be the biggest opportunity for griefing in Destiny ever. Set your difficulty slider to the easiest possible and cut through every activity like a hot knife through butter-- killing enemies before players at higher difficulties can.

Surely it would just spawn 3 different bubbles - one for each difficulty selected? But really, I think this is an idea for story mode, strikes and raids, but Patrols.

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