The Forsaken Grind (Destiny)

by TheeChaos @, Monday, September 17, 2018, 11:45 (2047 days ago) @ cheapLEY

Honestly, I don’t get it.

Halo didn’t have an endgame, and it was fine. The Witcher 3 doesn’t have an endgame, and it’s fine. There are absolutely better ways to accomplish want Bungie wants, but they’ve chosen the most player unfriendly way to do so.

I get that people like the grind. Hell, I like the grind. I don’t like the best activity in the game being locked behind a huge one. There are other things they could have players work towards, the ability to even attempt the best activity in the game shouldn’t be one of them.

The Witcher 3 is a great game, but it was a single player experience. You never had to rely on others to accomplish the mission. That is the difference between an MMO and a single player experience. Destiny is right in the middle, or at least tries to be.

I think the issue is more like you said: grinding towards the ability to play the best activity in the game. People feel locked out of fun. The Raids are the best part of Destiny for me. But I also understand its a raid, and apply non-Destiny experience to that. For several people, I think Destiny Raids were their first intro to raids, so I understand why they feel they are being locked out. They never had WoW Raid level experiences.

I'm not comparing WoW to Destiny. I think people think raid=the fun stuff at the end whereas before/outside of Destiny a raid was the hard stuff at the end.


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