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THAB 5/16/19: No Fun Allowed edition (Destiny)

by Ragashingo ⌂ @, Official DBO Cryptarch, Saturday, May 18, 2019, 08:18 (183 days ago) @ CruelLEGACEY
edited by Ragashingo, Saturday, May 18, 2019, 08:26

The problem is that Whisper's zone of being SUPER EFFECTIVE just happens to almost always line up with the most tense moments in Destiny. Zero Hour is a good example where weapon specialization works well. But, most Raids where we get the best and most sought after rewards are on the other end of the spectrum. Way too many bosses have some fun mechanics to get them into a DPSable state... and then they are just huge targets sitting there for Whisper.

Imagine instead, if a boss fragmented into a pile of pieces that all needed to be killed quickly and it was a rocket launcher instead of the a sniper rifle that worked best? Or if a boss in its DPS phase released multiple quick yellow bar that by being released depleted the boss' health and dealing with them was better suited to heavy machine guns and stunning grenade launchers.

Instead, all throughout all of Destiny, it's been the infinite ammo sniper rifle shooting at the giant upscaled boss that has dominated Raid encounters. Which throws weapon specialization right out the window. An overpowered Whisper is fine with a more diverse set of encounters... but generally we don't have that so it needs to fit what we actually do have.

I do think they hit Whisper too hard, by the way. Imagine if they'd just cut its ammo generation in half or something. Then it could still be unique and do "it's thing" instead of feeling like a D.A.R.C.I. knockoff...


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