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Celeste and the failure of modern pixel art aethetics (Gaming)

by cheapLEY @, Sunday, August 23, 2020, 19:04 (34 days ago) @ Cody Miller

I don’t fundamentally disagree with your point. But this:

The crisp pixelated look that is so fetishized now never existed in the first place for the 16 bit era. And for the NES era it was guided by principles of separation.

I don’t think that’s the right way to look at these games. Some of them are trying to evoke that classic style, sure. Many of them are not. They may be pixelated, but they are their own distinct style, doing things that could not have been done on the older tech. The best of them are not trying to emulate (or even necessarily evoke) those classic graphics.


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