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Counterpoint: Celeste is a great game with great art (Gaming)

by ZackDark @, Not behind you. NO! Don't look., Thursday, August 27, 2020, 10:49 (1335 days ago) @ Cody Miller

I just explained how there is in fact no intrinsic motivation. Mechanics and challenge are not in a vacuum; they never were.

The game itself is not in a vacuum. Your own motivations figure in too, man. Games don't give reasons for people to glitch-speedrun them, but people still do. It's still fun to them.

The world is not one I enjoy being in.

That's cool. You don't like it. I didn't either. There doesn't need to be a technical explanation to why you didn't like it, but it's ok to try and find one. What is weird here is that it is almost antithetical to everything you used to defend back in the day.

There is never any tension. I hope this explains the problem.

Weird. I didn't like it exactly because it made me too tense. Kind of like the first Ori game (which I didn't drop).


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