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Counterpoint: Celeste is a great game with great art (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, August 26, 2020, 19:19 (1331 days ago) @ cheapLEY
edited by Cody Miller, Wednesday, August 26, 2020, 19:25

So the frequent checkpoints you were just complaining about as undermining skill mastery are actually a good thing?

No.

Let's put it this way: If Celeste were an arcade game nobody would play it because it would be the most insane quarter sucker ever. You need an appropriate challenge level when your game isn't meant to be played in single screen sized chunks. Because checkpoints are so frequent, the difficulty needs to ratchet WAY up or else the game would be breezed through. The go hand in hand. Frequent checkpoints alone would kill a game. Super High difficulty where you die in seconds would alone kill a game. Together they sort of work, but since you are only asked to perform for 10-15 seconds at a time, you never really have to develop anything resembling a wholistic set of skills to finish the game the first time.


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