Counterpoint: Celeste is a great game with great art (Gaming)

by kidtsunami @, Atlanta, GA, Thursday, August 27, 2020, 06:16 (31 days ago) @ Cody Miller

So the frequent checkpoints you were just complaining about as undermining skill mastery are actually a good thing?


Let's put it this way: If Celeste were an arcade game nobody would play it because it would be the most insane quarter sucker ever. You need an appropriate challenge level when your game isn't meant to be played in single screen sized chunks. Because checkpoints are so frequent, the difficulty needs to ratchet WAY up or else the game would be breezed through. The go hand in hand. Frequent checkpoints alone would kill a game. Super High difficulty where you die in seconds would alone kill a game. Together they sort of work, but since you are only asked to perform for 10-15 seconds at a time, you never really have to develop anything resembling a wholistic set of skills to finish the game the first time.

That makes absolutely no sense. I have beaten the game and gone back to earlier levels to gather more strawberries and I ABSOLUTELY have developed a wholistic set of skills that made once nearly impossible screens a breeze.

This game has been one of the most satisfying games to master specifically BECAUSE I felt like I was developing a set of skills. That you would say that is befuddling to the point that I think you're just taking the piss.

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