Quick "Halo: Infinite" Multiplayer Beta Thoughts (Gaming)

by EffortlessFury @, Wednesday, November 17, 2021, 09:59 (19 days ago) @ UnrealCh13f

I believe the problem may be related to how the game deals with both KBM and Controller inputs being active at the same time. I remember seeing some folks concerned with the behavior during the Tech Test; someone was AFK and another person moving in front of them was causing the AFKer's head to move around. It was explained at this time that the expected behavior was for aim assist to turn off when the mouse is in use and turn back on when the mouse is no longer in use.

I'm wondering if something was changed because of the negative response to the above behavior that may have introduced a bug where now aim assist isn't working properly at all.


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