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What if Destiny was $60 with 2 FREE expansions? (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, July 15, 2014, 22:43 (3790 days ago) @ Ragashingo

It had big, open world gameplay, many many quests to complete, and several larger storylines that affected the world. But it also had two great optional DLCs that affected the world just as much as the main storylines. The DLCs were just as well integrated as any other part of the game. They added new locations, new enemies, new gameplay, new weapons, new abilities, but they were only a positive for players. Not having the DLCs didn't break or confuse or diminish anything in the base game in the least. Neither DLC was critical to the main story, but then Skyrim's main story wasn't exactly critical to Skyrim either. Skyrim's fun came from being in the open world of Skyrim. You could complete a major story quest, that would end with real changes to the world, or you could at the start of the game turn around and go the "wrong" way and have fun doing something else. It wasn't a TV show with a middle, beginning, and end that had to be tightly maintained, but that's why I can load it up today and still find significant new to me content some two years later.

It's not always about story. It's about aesthetics, mechanics, the entire simulation. Think bigger. The integration has to encompass all of that.


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