How much endgame content was there in Halo? (Destiny)

by kapowaz, Tuesday, July 29, 2014, 13:58 (3768 days ago) @ someotherguy

The levelling system kind of necessitates at least some manner of endgame content.

Playing early missions as an indestructible level 20+ is not really replay value (well maybe once, because power fantasy), so there needs to be something else to do.

Aye, the key word here is progression; if you keep playing until you hit the level cap and then there's nothing left to do, you walk away from the game. There needs to always be some sort of progression to keep you interested. What form that progression takes is up to the individual, but I'd argue there always needs to be both a PvE and a PvP route, so as to cater to both types of player.


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