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In defense of Blink (Destiny)
Frankly, I don't have much sympathy for Striker Titans in PVP, mostly because Fist of Panic is so forgiving and useful
I will say FoH is the most reliable ultimate when you need to kill guy. Good luck killing more than one though.
Lightning grenades are excellent
I agree with that!
and Shoulder Rush is just an additional icing on the cake
There was a time when I used Shoulder charge in PvP to try and kill people, now I just use it for mobility.
It is exceedingly difficult to avoid Novabomb or FoH with blink. The explosions are wide and you really need to blink before the animation has started.
And that's great! I think that is how it should be. But what I'm saying is, that it's impossible with any titan jump (this is of course based on the fact that the ultimate was a good shot)
Other jumps can get you out of combat because you can have very fine, on demand control. Control that very hard to pull off with blink.
I think we are talking about different types of "combat", I'm saying that, yes other jumps can get you out of combat if you have been hit a couple times, but blink gets you out of combat when you are a couple hits from dead. Many a time I have been ready to finish a blinker, and then POOF they are gone. And the worse part is, I have NO idea where they went.
The other jumps can also get you to places more reliably in a firefight, allowing you to be there for critical plays.
Yes, other jumps are better for tactical positioning.
Yes, Glide and Lift tempt people to waft around like they are in PVE, which gets them killed quickly. Skilled users quickly do things like jump out over pits to avoid blade dancers, hover up for grenade tosses and get to hard to reach sniper posts.I saw one enterprising titan hover up over a door. His opponent ran through and shotgunned around the corner assuming the titan was still on the floor.
In my experiences (and there aren't that many of them), these are somewhat rare circumstances. I feel like the ability to blink would save my titan butt so much more than the ability to hover out in a void from a blade dancer.
Triple Jump, Lift and Glide are also much quieter then blink's Whoosh noise, at least to me.
I agree. But at the same time, how does that actually help? I mean as Raga said, even if you know that a blinker is coming, that doesn't actually help most of the time.
Complete thread:
- Acceptable Ways to Nerf (the heck out of) Blink -
Ragashingo,
2015-07-20, 00:21
- In defense of Blink -
Durandal,
2015-07-20, 09:59
- In defense of Blink -
MacAddictXIV,
2015-07-20, 11:29
- In defense of Blink -
Durandal,
2015-07-20, 12:25
- In defense of Blink -
MacAddictXIV,
2015-07-20, 13:02
- In defense of Blink - Durandal, 2015-07-20, 13:47
- In defense of Blink -
MacAddictXIV,
2015-07-20, 13:02
- You're doing it wrong. -
iconicbanana,
2015-07-20, 13:53
- You're doing it wrong. -
Ragashingo,
2015-07-20, 14:35
- Even more satisfying when it's a Gjallarhorn - someotherguy, 2015-07-20, 14:49
- You're doing it wrong. -
Ragashingo,
2015-07-20, 14:35
- In defense of Blink -
Durandal,
2015-07-20, 12:25
- In defense of Blink -
Vortech,
2015-07-20, 14:25
- In defense of Blink -
slycrel,
2015-07-20, 14:42
- In defense of Blink - MacAddictXIV, 2015-07-20, 14:52
- In defense of Blink -
Vortech,
2015-07-20, 15:37
- Totally missed that. Carry on. :)
- slycrel, 2015-07-21, 03:22
- Totally missed that. Carry on. :)
- In defense of Blink -
slycrel,
2015-07-20, 14:42
- In defense of Blink -
Ragashingo,
2015-07-21, 04:17
- In defense of Blink -
Durandal,
2015-07-21, 10:24
- Trials and 6 player games.
- Funkmon, 2015-07-21, 10:53
- Trials and 6 player games. - Durandal, 2015-07-21, 12:00
- In defense of Blink - Ragashingo, 2015-07-21, 12:45
- Trials and 6 player games.
- In defense of Blink -
Durandal,
2015-07-21, 10:24
- In defense of Blink -
MacAddictXIV,
2015-07-20, 11:29
- In defense of Blink -
Durandal,
2015-07-20, 09:59