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Hard mode Oryx at 320 just to troll, imo. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 02, 2015, 20:28 (3436 days ago) @ dogcow

I expect the first jumping puzzle will be more difficult with a different route and more ships that you shouldn't jump on. That's my prediction for that section of the raid on hard mode.

My predictions:

0. No revives like normal hard mode.

1. More enemies before and after the Hive Ships. Perhaps snipers shooting you while you ride from ship to ship.

2. The prove your worth section will require you to go from side to side rotating entirely around, rather than just staying on your side now. You'll have to all rotate as a six man team instead of two groups of three.

3. The Warpriest will inherit the Deathsinger's ability to block their heads when Tethered. More enemies so you can't just all ignore them except for the guy with the buff.

4. I'm guessing shooting Golgoroth will no longer get his attention. You'll have to do something else and more dangerous. Enemies will spawn on timers, rather than after every round of gaze taking.

5. Platform order may change for the death singers. Zig zag, forward and backward, who knows.

6. No clue how Oryx will be different.

I'd like to think also that some fight will be completely reworked, requiring totally different, more complex and unforgiving mechanics.


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