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On Time-Sensitive Activities and Available Game Time (Destiny)

by Leviathan ⌂, Hotel Zanzibar, Wednesday, October 07, 2015, 22:25 (3430 days ago) @ Claude Errera

I'm totally with you on this. Real life DEFINITELY takes priority over Destiny, and that means I miss stuff. I'm sort of coming to an acceptance of that.

My problem is slightly different than yours, in that I'm not out of town (which makes PLAYING impossible), I'm just busy (which makes playing for any length of time, sometimes, impossible). In today's case, it turns out not to be a huge deal; the first mission is less than 10 minutes, start to finish, and the second is (by design) less than 4 minutes, total. The added pieces aren't time-gated (that is; once you have the fusion core, the stuff you need to do to charge it is available at any time, not limited to today), so if time were SUPER-tight, I'd have needed 15 minutes or so to get the important stuff done.

That said, sometimes even 15 minutes (or 2 minutes, what you might need to log in and find Xur on a weekend) is simply not available... and when it's not, you lose. Yeah, it's a temporary loss; you can always do whatever it is the next time it comes around.... unless you're busy THEN, too.

I dunno. I like it, because it's cool to have stuff like this. (Last night's mission was SUPERB. I really enjoyed it.) But I don't like it, because I miss stuff sometimes. Doesn't fit comfortably with my 'casual gamer' persona. ;)

What Claude, Beorn, Blacktiger and everyone else has said, but with the added note that even with a flexible schedule, I don't always like the feeling: "Crap, I need to go play Destiny even if I'm not in the mood!"

Timed events are awesome, and I love how living it makes the game feel, but it would be cool if there were more ways like Cody described to follow up on the events - at least the ones that don't require a large population like the Iron Banner.


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