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Interesting reading after sleeping on it (Destiny)

by CruelLEGACEY @, Toronto, Thursday, October 08, 2015, 17:53 (3430 days ago) @ Claude Errera

Destiny was supposed to be something you could play in bite-size pieces, when you had time, without feeling like you were missing out.


That's exactly what I complained about when I talked about how the primary way to earn marks was with the daily activities. Don't play that day, and you lose out on 30 marks. I think the only reason it wasn't a huge deal in the original release was because the daily missions didn't really award anything worthwhile.


You're not missing out, though. Your problem was treating it like a race.


You literally are missing out. Those marks are gone and cannot be earned. Play 5 days a week and you have 150 marks. Play one, and you have 30. That means one person can buy a gun and one can't.


Read what Kermit wrote again.

It's not a race.

The person who can buy a gun can now go do something with that gun he couldn't do before.

The person without it couldn't do whatever the new thing is anyway, BECAUSE HE HASN'T PLAYED LONG ENOUGH TO RANK UP. Once he's played long enough to earn 150 marks (even if it takes him a month), he can buy that gun - and do exactly the same activity player 1 was doing a month ago.

It's not a race. Almost nothing goes away. Even the timed stuff comes back around.

I think this conversation changes a bit if we shift the focus to PvP instead of PvE.

When I think about PvE Destiny, I completely agree with you. Buying a new gun doesn't have a drastic impact on the game, except for giving me a new toy to play with and enjoy.

But PvP is a different story, if you like to play it competitively. Part of being successful in the crucible is having the right tool for the job. A player who earns more marks and can buy more guns will have a wider selection of tools. They can decide going in to each game which guns will work best, and change on the fly if they need to. If I don't have a similar selection of tools, I'm at a disadvantage.

Stuff like this only really matters to some competitive players, but it does matter :)


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