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They finally realized they were making an MMO (Destiny)

by Funkmon @, Thursday, October 08, 2015, 17:24 (3556 days ago) @ Cody Miller

Overall, it's probably better that Bingle moved out of MMO denial and embraced their game, but for those of us who played it like Halo with bounties, we now miss out on some stuff. We are small in number I think.


TTK feels much less like an MMO. There is largely no grinding, and the missions and quests flow nicely from one to the next culminating in the raid. It feels more like a traditional FPS than ever. It is a huge improvement. I know people don't like me saying this, but MMO is simply a bad genre. The closer to FPS/RPG Destiny gets, the better. And TTK took it closer.

It feels like an MMO without the grind to me. The original game had a grind for materials, yes, but the rest of it was only grindy if you played it that way.


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