Interesting reading after sleeping on it (Destiny)

by Claude Errera @, Thursday, October 08, 2015, 17:35 (3555 days ago) @ Cody Miller

Destiny was supposed to be something you could play in bite-size pieces, when you had time, without feeling like you were missing out.


That's exactly what I complained about when I talked about how the primary way to earn marks was with the daily activities. Don't play that day, and you lose out on 30 marks. I think the only reason it wasn't a huge deal in the original release was because the daily missions didn't really award anything worthwhile.


You're not missing out, though. Your problem was treating it like a race.


You literally are missing out. Those marks are gone and cannot be earned. Play 5 days a week and you have 150 marks. Play one, and you have 30. That means one person can buy a gun and one can't.

Read what Kermit wrote again.

It's not a race.

The person who can buy a gun can now go do something with that gun he couldn't do before.

The person without it couldn't do whatever the new thing is anyway, BECAUSE HE HASN'T PLAYED LONG ENOUGH TO RANK UP. Once he's played long enough to earn 150 marks (even if it takes him a month), he can buy that gun - and do exactly the same activity player 1 was doing a month ago.

It's not a race. Almost nothing goes away. Even the timed stuff comes back around.


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