Avatar

Pretty much what we all suspected (Destiny)

by Kahzgul, Tuesday, October 20, 2015, 13:59 (3559 days ago) @ dogcow

I'm pleased (gratified might be a better word, none of this news actually makes me happy) to see my supposition that the dev tools sucking is why the vanilla missions are all so homogenous and didn't have variable encounters or spawns in the vanilla release. It explains a lot, and is pretty much a best-case scenario for what went wrong, technically, with the game. Hopefully Bungie has hired some serious tools programmers to reboot the whole dev-side workflow and get more powerful (and faster) tools in the hands of the other devs.


Complete thread:

 RSS Feed of thread