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Kotaku, The Messy, True Story Behind The Making Of Destiny (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, October 20, 2015, 14:21 (3418 days ago) @ dogcow

http://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731

I haven't read this yet, but thought people would like a place to discuss.

The team ultimately decided to focus it around a single major map—the Hive ship that had been cut from vanilla Destiny—as well as a new public space on Mars, complete with strikes and a new raid. (That entire last Mars chunk was later cut and passed to Activision subsidiary High Moon Studios to develop for Destiny’s full-sized 2016 sequel, a source said.

So Bungie is outsourcing parts of the sequel? What a terrible idea.

The only point you have to deliver on is that when people leave your game—because they will—when they leave your game, they need to be happy.

Wise words from blizzard, which Bungie seems to be ignoring. The longer you string along your players, the more likely they leave tired or burned out. It's like they are doing the exact opposite.


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