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Kotaku, The Messy, True Story Behind The Making Of Destiny (Destiny)

by dogcow @, Hiding from Bob, in the vent core., Tuesday, October 20, 2015, 17:32 (3418 days ago) @ CruelLEGACEY

On a side note, multi-team development is also way healthier for the industry. It keeps more people working on a constant basis and helps avoid the "balloon-up during crunch then fire half your staff after launch" issue that makes life hell for so many developers.

I believe this was a basic idea that Alex Seropian had when founding Wideload Games. To have a core team to lead the project & hire/contract out the work.

I felt that Bungie with Destiny was trying to take an assembly line approach to things such that each team would always have work to do, I'm not sure if that has worked out as they hoped, especially with the recent eververse funding of the live team...


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