Avatar

Kotaku, The Messy, True Story Behind The Making Of Destiny (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, October 20, 2015, 21:28 (3417 days ago) @ CruelLEGACEY

I don't think that's a fair comparison. Videogame development is already broken up across many "teams", even within a single studio.

So are movies. There's preproduction, production, post production, vfx, sound mixing, color grading, titles, trailers, etc. Good producers and directors oversee all of that personally. Can you imagine if all of these teams were working independently? It would be a nightmare and there'd be no coherence.

These steps are done sequentially, in stages though, precisely because the producers keep everything consistent in terms of artistic intent.

Do you think Jason Jones is constantly directing and guiding the work of High Moon? If so, why not roll that development into Bungie with more hires? The reason it's being farmed out is because they are giving them autonomy.


Complete thread:

 RSS Feed of thread