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Kotaku, The Messy, True Story Behind The Making Of Destiny (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, October 20, 2015, 14:55 (3418 days ago) @ CruelLEGACEY

http://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731

I haven't read this yet, but thought people would like a place to discuss.

The team ultimately decided to focus it around a single major map—the Hive ship that had been cut from vanilla Destiny—as well as a new public space on Mars, complete with strikes and a new raid. (That entire last Mars chunk was later cut and passed to Activision subsidiary High Moon Studios to develop for Destiny’s full-sized 2016 sequel, a source said.


So Bungie is outsourcing parts of the sequel? What a terrible idea.

I would be concerned too, except High Moon does exceptional work. Their last Transformers game was one of my favorite 360 games. To me, this just means more awesome devs working on Destiny.

But now I have the same problem as Marty with regard to the marketing: what's legitimate? When I buy a Bungie game, I want a BUNGIE game. Will I have a way to know which parts of Destiny 2 are Bungie authentic, and which are farmed out? Will it matter?

There is a reason that lots of good directors do not use second units. The reason being, you need a second unit director. As Chris Nolan put it, if I don't actually need to direct any of that, then what's the point?


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