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Kotaku, The Messy, True Story Behind The Making Of Destiny (Destiny)

by CruelLEGACEY @, Toronto, Tuesday, October 20, 2015, 14:42 (3418 days ago) @ Cody Miller

http://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731

I haven't read this yet, but thought people would like a place to discuss.

The team ultimately decided to focus it around a single major map—the Hive ship that had been cut from vanilla Destiny—as well as a new public space on Mars, complete with strikes and a new raid. (That entire last Mars chunk was later cut and passed to Activision subsidiary High Moon Studios to develop for Destiny’s full-sized 2016 sequel, a source said.


So Bungie is outsourcing parts of the sequel? What a terrible idea.

I would be concerned too, except High Moon does exceptional work. Their last Transformers game was one of my favorite 360 games. To me, this just means more awesome devs working on Destiny.


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