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Are Destiny's "lows" what make it so great? (Destiny)

by cheapLEY @, Saturday, November 07, 2015, 20:49 (3399 days ago) @ Cody Miller

I do think you both make excellent points, and there may be something to the failures making the game better. Failing so many times during a blind Raid, then finally putting the pieces together and executing to get that particular encounter done is unparalleled by any gaming experience I've had. It's just incredible. That certainly wouldn't feel as good without banging your head against the wall on it for however long before actually bursting through.

We've had the discussion here before that failure needs to happen more often in Destiny. Remember when HoW came out, and we got our asses kicked by the Wolf packs? Or when we could finally beat the Wolf packs, but then you got that lucky encounter in Skywatch with a Wolf pack, Warsat, and Urzok, and it became difficult to complete one event, much less two (or three!). That's still one of the best experiences Destiny ever had, and failure definitely played into that. It was great to not be able to just breeze through it.

I do believe Bungie has made something truly special with Destiny; it feels very communal in a way that nothing I've played before ever has. Cody's right in that HBO used to give Halo that same feeling, and DBO does contribute to that feeling with Destiny, so it's not all down to the game. DBO is a very small percentage of Destiny players, though, and the game has clearly captured a large audience in some way, and I do think it's feeling of community is a large part of that. I mean, the first week after TTK, I encountered a random player that was simply running in front of other random players to highlight the way to the Blind Thrall chest. That's a great community.


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