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Are Destiny's "lows" what make it so great? (Destiny)

by Kermit @, Raleigh, NC, Monday, November 09, 2015, 18:33 (3397 days ago) @ CruelLEGACEY


Cut back to Halo 5. After completing the campaign on Heroic, I went back and started a playthrough on Legendary. I got as far as the first battle against the Warden. After banging my head against that encounter for an hour or so, I put the game down and haven't gone back. That was 10 days ago, and I've had absolutely no interest or desire to pick it back up and try again.

Man, you were close I bet. I just beat him. I played for a little over an hour maybe? If I can do it, I'm sure you can.

Strategy turned out to be mark him immediately so your team scatters around him. Take out crawlers that spawn in front of him in one shot. Shoot/grenade him until he's paralyzed, Run up platform on the left halfway, shooting him in the back, hope a teammate follows, give teammate the heavy that's up there, then headshot the heck out of him.

One thing I miss terribly are damage bars. Perhaps there are cues I haven't picked up on yet, but every Warden I've killed surprised me when they died.


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